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Channel: Starsector
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Extended Mode

Over the course of development we’ve been kicking around some ideas that to me were really interesting but also a bit extreme, too much to spring on the unsuspecting Starsector playerbase as “this is...

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Support Fleets

This was going to be a post about the ability to have a military base send you a fleet, to provide you either with supplies (and fuel and so on), or direct combat support. And it still is! But as...

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Officer Flexibility

Officers are a major way of powering up your fleet, but right now they’re more than a bit inflexible, which can limit your ability to adapt to the ships you find as you progress through the game. It...

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Creating Threat

“In a certain given context, it may be best to temper the unbridled pursuit of knowledge with certain… misgivings based in prudent rationality. Surely I need not elaborate?” The subject of this post...

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Writing False Idols

I’m going to talk about the process of writing the False Idols mission in the latest version of Starsector, 0.98, though we’ll stray pretty far afield into a bit about the Luddic Church faction...

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Starsector 0.98a Release

Starsector version 0.98a is now out! This release has the following major features: Several new endgame-level enemies to fight in the Abyss New ships, weapons, and hullmods Codex UI revamp Autosave,...

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Anubis-class Cruiser

Today I’d like to talk about a new ship we’re adding to the game, the Anubis-class Experimental Cruiser. What makes this ship special enough to merit its own blog post? After all, as has been proven by...

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Planet Search Overhaul

I’ve been working on stuff that I can’t talk too much about since that would spoil it, but there are some QoL improvements I’d made a couple of months ago that I wanted to talk about, but hadn’t had a...

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New music for Galatia Academy

The next update comes with new music for one of the key early locations in the game, the university space station – Galatia Academy. Most locations and encounters rely on background music shared by the...

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Codex Overhaul

First off: what the heck is the Codex? It’s basically an in-game encyclopedia where you can look up ships, weapons, and so on. The current implementation is very, very old and and this point really...

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Save/Load UI, Autosave, Intel Map Markers, and More

Since the previous release, I’ve been working on a bunch of quality-of-life features. This wasn’t exactly planned – at least not specifically for right now – but these were all things that had to get...

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Simulator Enhancements

The combat simulator in Starsector is essential to the experience – you need to be able to adjust your ship loadouts effectively, and being able to test out changes quickly is a key part of that....

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Starsector 0.97a Release

Starsector version 0.97a is now out! Use exciting new abilities for getting around the Sector – Reverse Polarity and Generate Slipsurge Engage with new Colony Crisis mechanics with unique in-depth...

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Skill Tweaks

I’ve been doing a bunch of work adjusting skills in the last couple of days. Since it’s so fresh in my mind, and since there were a lot of changes, it seemed like it might be interesting to talk about...

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Colony Crises

What I’d like to talk about today is a re-work, and a major expansion, of the Hostile Activity system introduced in the previous release. It was released in a baseline state where the only two factions...

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You Merely Adopted Rules.csv, I Was Born Into It

This post is about the process of implementing scripted dialog content into Starsector. It’ll get technical toward the end and I’ll do a tutorial on how to implement a new piece of character...

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Salvors in the Ruin, a digital painting story

For the most part – for almost the entire part – I have been working on new game content since the last update. Talking about it in detail is 100% spoilers, and while I do believe there’s an...

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Wormholes and Sundry – Getting Around the Sector

Let’s talk about the options the player has for moving around the Sector! For a long time, the set of movement mechanics has been incomplete, with additions made here and there (slipstreams, unlocking...

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Narrative in 0.96 aka Movie Night With David

I’d like to take a moment to talk about the development of narratives in the last update, and maybe in the game in general. I should note: this is a process post, not a lore-dump. So this is about how...

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Starsector 0.96a Release

Update (5/5/23, 3:15pm EST): a hotfix for a crash when viewing the Gilead shrine intel after visiting the shrine; please re-download the game using the links below. Starsector version 0.96a is now out!...

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