Extended Mode
Over the course of development we’ve been kicking around some ideas that to me were really interesting but also a bit extreme, too much to spring on the unsuspecting Starsector playerbase as “this is...
View ArticleSupport Fleets
This was going to be a post about the ability to have a military base send you a fleet, to provide you either with supplies (and fuel and so on), or direct combat support. And it still is! But as...
View ArticleOfficer Flexibility
Officers are a major way of powering up your fleet, but right now they’re more than a bit inflexible, which can limit your ability to adapt to the ships you find as you progress through the game. It...
View ArticleCreating Threat
“In a certain given context, it may be best to temper the unbridled pursuit of knowledge with certain… misgivings based in prudent rationality. Surely I need not elaborate?” The subject of this post...
View ArticleWriting False Idols
I’m going to talk about the process of writing the False Idols mission in the latest version of Starsector, 0.98, though we’ll stray pretty far afield into a bit about the Luddic Church faction...
View ArticleStarsector 0.98a Release
Starsector version 0.98a is now out! This release has the following major features: Several new endgame-level enemies to fight in the Abyss New ships, weapons, and hullmods Codex UI revamp Autosave,...
View ArticleAnubis-class Cruiser
Today I’d like to talk about a new ship we’re adding to the game, the Anubis-class Experimental Cruiser. What makes this ship special enough to merit its own blog post? After all, as has been proven by...
View ArticlePlanet Search Overhaul
I’ve been working on stuff that I can’t talk too much about since that would spoil it, but there are some QoL improvements I’d made a couple of months ago that I wanted to talk about, but hadn’t had a...
View ArticleNew music for Galatia Academy
The next update comes with new music for one of the key early locations in the game, the university space station – Galatia Academy. Most locations and encounters rely on background music shared by the...
View ArticleCodex Overhaul
First off: what the heck is the Codex? It’s basically an in-game encyclopedia where you can look up ships, weapons, and so on. The current implementation is very, very old and and this point really...
View ArticleSave/Load UI, Autosave, Intel Map Markers, and More
Since the previous release, I’ve been working on a bunch of quality-of-life features. This wasn’t exactly planned – at least not specifically for right now – but these were all things that had to get...
View ArticleSimulator Enhancements
The combat simulator in Starsector is essential to the experience – you need to be able to adjust your ship loadouts effectively, and being able to test out changes quickly is a key part of that....
View ArticleStarsector 0.97a Release
Starsector version 0.97a is now out! Use exciting new abilities for getting around the Sector – Reverse Polarity and Generate Slipsurge Engage with new Colony Crisis mechanics with unique in-depth...
View ArticleSkill Tweaks
I’ve been doing a bunch of work adjusting skills in the last couple of days. Since it’s so fresh in my mind, and since there were a lot of changes, it seemed like it might be interesting to talk about...
View ArticleColony Crises
What I’d like to talk about today is a re-work, and a major expansion, of the Hostile Activity system introduced in the previous release. It was released in a baseline state where the only two factions...
View ArticleYou Merely Adopted Rules.csv, I Was Born Into It
This post is about the process of implementing scripted dialog content into Starsector. It’ll get technical toward the end and I’ll do a tutorial on how to implement a new piece of character...
View ArticleSalvors in the Ruin, a digital painting story
For the most part – for almost the entire part – I have been working on new game content since the last update. Talking about it in detail is 100% spoilers, and while I do believe there’s an...
View ArticleWormholes and Sundry – Getting Around the Sector
Let’s talk about the options the player has for moving around the Sector! For a long time, the set of movement mechanics has been incomplete, with additions made here and there (slipstreams, unlocking...
View ArticleNarrative in 0.96 aka Movie Night With David
I’d like to take a moment to talk about the development of narratives in the last update, and maybe in the game in general. I should note: this is a process post, not a lore-dump. So this is about how...
View ArticleStarsector 0.96a Release
Update (5/5/23, 3:15pm EST): a hotfix for a crash when viewing the Gilead shrine intel after visiting the shrine; please re-download the game using the links below. Starsector version 0.96a is now out!...
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